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CRITTER CAB

ROLE

Main Designer, Project Manager
 

TEAM SIZE

5

DESCRIPTION

I was the leader and Main designer for Critter Cab, helping to do tasks such as:

  • Holding team scrum meetings

  • Brainstorming for the game

  • Designing for the game cards, board and poster

  • Holding playtest sessions with players

  • Voicing for the walkthrough video

YEAR

TOOLS USED

2021

Adobe Illustrator

GENRE

Card/Board Game

PLATFORM

Card/Board Game

WALKTHROUGH VIDEO

MY CONTRIBUTIONS

Assisted in creating Game Mechanics

Before the game starts, players will shuffle chance card and passenger card and movement card decks Separately. Every player will have 1 taxi card and 1 small figurine of their choice and 3 random movement cards that they will draw from the movement card deck. Any extra taxi card and movement cards will be placed to one side as well. Players will then decide the time they want to set before the game. (35-60 mins) 


 

On the first turn, players can choose to start at any taxi stand (yea literally). They will put a figurine on the taxi stand tile and ‘pick-up’ a passenger card* (pun intended). This passenger card will be held in their hand. 


 

The player will then use 1 of the 3 movement cards to move towards one of the destinations the passenger wants(players can decide which destination) by discarding the card and moving their mini figurine with the number of moves they choose to use. If the taxi is already at one of the destinations the passenger wants, the player will have to bring the passenger to the other destination. When the player discards a movement card, they will have to draw a new movement card. 

**Note that the players must use up all the moves from the movement card they played. If the player does not land on the taxi stand destination by the time, they use up the number of moves, it is considered that the taxi did not reach the destination yet.


 

Once the player reaches the passenger’s destination, the passenger card will be in their permanent possession: The card will be placed down, face up onto the player’s side of the table. This indicates that the player has successfully brought their passenger(s) to their destination, thus receiving the taxi fare and no passengers are left in their taxi.

**After the passenger card has been placed on the table, a new passenger card should be drawn from the passenger card deck. 


 

In the following turns, the players will try to get the passenger to their destination. If the taxi does not have passengers inside, they will draw a passenger at the start of the turn and will then move to the passenger’s destination. 


 

If the players land on the chance card, they will draw a Chance Card. Depending on the Chance Card, the player will either must play it immediately or later or keep it.


 

Repeat steps 5 and 6 until the time runs out. Winner will be the one who has the most profit. 

Board and Card Design and Building

  • Help create the concept and story.

  • Design the cards and board.

  • Build the board.

Marketing

Assisted in creating the initial drafts for poster

Playtesting and Iteration

Conduct playtests with different age groups and incorporate feedback to improve the game.

 

 

MY DRAFTS

FINAL PRODUCT DOWNLOADS

Game Board

Rulebook

Poster

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